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One of my big fears with all the huge (I mean playtime and contentwise) games coming out these days is that you might get the game, play 3 times. Star Wars Rebellion seems to be holding up well in this regard and the strategy discussion in the BGG forum is not dissimilar to those that took place when WotR first came out. Msample wrote: I do agree with others that today the game would probably have a somewhat harder time gaining traction amidst the onslaught of Cult of the New, but the IP is certainly compelling to fight the tide. In this game, you can often replicate the Fellowship staggering up the slopes of Mt Doom while some citadel is being attacked by the Witch King. I think mechanically the Hunt mechanic for hiding the Fellowship is brilliant and prevents the perfect knowledge that hamstrung play in the SPI game where the end game was just a pile of Nazgul waiting on Mt Doom. If you're read the books, nothing card event wise should come as a huge shock for the most part. For me that playing time is not out of line considering the game play. ![]() I got in three games at WBC and none came in over three hours. Play time does come down somewhat dramatically once you get the hang of the game. I do agree with others that today the game would probably have a somewhat harder time gaining traction amidst the onslaught of Cult of the New, but the IP is certainly compelling to fight the tide. I've played OCS Enemy at the Gates any whining about stacking pales in comparison to that game around Stalingrad. This pretty eliminated the stacking/congestion issue. The second edition has the tarot sized cards, as well as holding boxes for larger armies as well as defenders hiding out in besieged fortresses. It sounds like you played the first edition, which had the smaller format cards. And it was a long game, which magnified all the other shortcomings. The game tried so hard to follow the books that the game was essentially scripted, which left players with an inconsequential number of meaningful decisions to make. The minis were usually too big for the map spaces, and the small cards appeared to be using a 4 pt font that I couldn't read. The components were a failure from a practical standpoint. #THE LORD OF THE RINGS WAR IN THE NORTH LONGPLAY FULL#However, there was another SPI game from that time (Freedom in the Galaxy) with a very similar design that was brought back in modern times as Star Wars: Rebellion.Īnyway, while I haven't played War of the Ring 2nd edition, I watched a full game of it. I did play the original by SPI, and that was a messy and overly complicated game that has deservedly been forgotten. ![]() ![]() Shellhead wrote: I have never played War of the Ring, at least not the edition under discussion here. In the meantime, Star Wars Rebellion (with the _excellent_ expansion) fits that niche of an IP I love with all the “what if” scenarios that can play out, without any of the convoluted, poorly written rules we’ve come to expect out of Nexus/Ares. I’ll come back to it someday and I’m sure it will be just as exciting as I remember. It was the go to for Repo and I when we started hanging out together and I used to have a downstairs neighbor who was really into when I lived in my apartment. I’m a rare case of someone who got the chance to play it all the time. #THE LORD OF THE RINGS WAR IN THE NORTH LONGPLAY HOW TO#It was the first game that I really dug in and said I was going to learn how to play correctly, like how ASL or 2nd edition Arkham Horror fantatics do with those games.Īll this being said, I haven’t played it in awhile, and I’m okay with that. There’s no way in hell I’d ever commit to learning a game like it nowadays, and for as much of a mess (needlessly so, I might add), I can still enjoy it now because I know it so well. War of the Ring is the kind of game I’m glad I committed to learning when I did. ![]()
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